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VRML
1997
ACM
15 years 10 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
SIGSOFT
1994
ACM
15 years 10 months ago
Speeding up Slicing
Program slicing is a fundamental operation for many software engineering tools. Currently, the most efficient algorithm for interprocedural slicing is one that uses a program repr...
Thomas W. Reps, Susan Horwitz, Shmuel Sagiv, Genev...
AINA
2007
IEEE
15 years 10 months ago
On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents
Crowd simulations require both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allo...
Miguel Lozano, Pedro Morillo, Juan M. Orduñ...
ATAL
2007
Springer
15 years 10 months ago
On the benefits of cheating by self-interested agents in vehicular networks
As more and more cars are equipped with GPS and Wi-Fi transmitters, it becomes easier to design systems that will allow cars to interact autonomously with each other, e.g., regard...
Raz Lin, Sarit Kraus, Yuval Shavitt
PAAMS
2010
Springer
15 years 10 months ago
Mobile Agents in Vehicular Networks: Taking a First Ride
A vehicular ad hoc network (VANET) is a type of mobile network whose nodes are traveling cars which communicate with one another using short-range wireless communications. These ca...
Oscar Urra, Sergio Ilarri, Thierry Delot, Eduardo ...
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