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CGF
2007
149views more  CGF 2007»
15 years 6 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
EAAI
2007
154views more  EAAI 2007»
15 years 6 months ago
An agent-based approach to solve dynamic meeting scheduling problems with preferences
Multi-agent systems are widely used to address large-scale distributed combinatorial applications in the real world. One such application is meeting scheduling (MS), which is de...
Ahlem Ben Hassine, Tu Bao Ho
SCP
2008
128views more  SCP 2008»
15 years 6 months ago
Mobile JikesRVM: A framework to support transparent Java thread migration
Today's complex applications must face the distribution of data and code among different network nodes. Computation in distributed contexts is demanding increasingly powerful...
Raffaele Quitadamo, Giacomo Cabri, Letizia Leonard...
CLUSTER
2004
IEEE
15 years 6 months ago
Resource Management for Ad-Hoc Wireless Networks with Cluster Organization
Boosted by technology advancements, government and commercial interest, ad-hoc wireless networks are emerging as a serious platform for distributed mission-critical applications. G...
Ionut Cardei, Srivatsan Varadarajan, Allalaghatta ...
SOCA
2010
IEEE
15 years 5 months ago
Weighted fair share scheduling for loosely controlled concurrent event systems
In asynchronous event systems, the production of an event is decoupled from its consumption via an event queue. The loose coupling of such systems allows great flexibility as to ...
Sean Rooney, Luis Garcés-Erice, Kristijan D...
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