When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Abstract— In general, a mobile robot that operates in unknown environments has to maintain a map and has to determine its own location given the map. This introduces significant...
In this paper, we address the problem of lifelong map learning in static environments with mobile robots using the graph-based formulation of the simultaneous localization and mapp...
Henrik Kretzschmar, Giorgio Grisetti, Cyrill Stach...
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was design...