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QEST
2006
IEEE
16 years 22 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
SP
2006
IEEE
16 years 21 days ago
Locating Hidden Servers
Hidden services were deployed on the Tor anonymous communication network in 2004. Announced properties include server resistance to distributed DoS. Both the EFF and Reporters Wit...
Lasse Øverlier, Paul F. Syverson
VTC
2006
IEEE
152views Communications» more  VTC 2006»
16 years 21 days ago
Cross-Layer Resource Allocation via Geometric Programming in Fading Broadcast Channels
Abstract— In a fading broadcast channel (BC), Queue Proportional Scheduling (QPS) is presented via geometric programming (GP). Given the current queue state, QPS allocates a data...
Kibeom Seong, Ravi Narasimhan, John M. Cioffi
WETICE
2006
IEEE
16 years 21 days ago
A Hybrid P2P Protocol for Real-Time Collaboration
Peer-to-Peer architecture is currently an attractive solution for facilitating the use of collaboration software without any server. Multicasting is usually proposed for group com...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
WIOPT
2006
IEEE
16 years 21 days ago
Online association policies in IEEE 802.11 WLANs
Abstract— In this paper, we study the performance of clientAccess Point (AP) association policies in IEEE 802.11 based WLANs. In many scenarios, clients have a choice of APs with...
Gaurav Kasbekar, Joy Kuri, Pavan Nuggehalli
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