In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
In today’s data centers, precisely controlling server power consumption is an essential way to avoid system failures caused by power capacity overload or overheating due to incr...
Xiaorui Wang, Ming Chen, Charles Lefurgy, Tom W. K...
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
This paper studies argumentation-based dialogues between agents. It takes a previously defined system by which agents can trade arguments and examines the outcomes of the dialogu...
In this contribution, an automatic system of song edition for Guitar Hero/Frets on Fire is presented. The system performs three fundamental stages: time analysis, frequency analys...
Ana M. Barbancho, Isabel Barbancho, Lorenzo J. Tar...