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VRST
2004
ACM
16 years 7 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
IEEEPACT
2009
IEEE
16 years 1 months ago
SHIP: Scalable Hierarchical Power Control for Large-Scale Data Centers
In today’s data centers, precisely controlling server power consumption is an essential way to avoid system failures caused by power capacity overload or overheating due to incr...
Xiaorui Wang, Ming Chen, Charles Lefurgy, Tom W. K...
DIGITEL
2007
IEEE
16 years 1 months ago
MuDiS - A Virtual Learning Environment
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu...
ATAL
2003
Springer
16 years 1 days ago
On the outcomes of formal inter-agent dialogues
This paper studies argumentation-based dialogues between agents. It takes a previously defined system by which agents can trade arguments and examines the outcomes of the dialogu...
Simon Parsons, Michael Wooldridge, Leila Amgoud
ICMCS
2009
IEEE
154views Multimedia» more  ICMCS 2009»
15 years 4 months ago
Automatic edition of songs for Guitar Hero/Frets on Fire
In this contribution, an automatic system of song edition for Guitar Hero/Frets on Fire is presented. The system performs three fundamental stages: time analysis, frequency analys...
Ana M. Barbancho, Isabel Barbancho, Lorenzo J. Tar...