Sciweavers

3967 search results - page 300 / 794
» Distributed Games and Distributed Control for Asynchronous S...
Sort
View
SSS
2010
Springer
125views Control Systems» more  SSS 2010»
15 years 4 months ago
Systematic Correct Construction of Self-stabilizing Systems: A Case Study
Design and implementation of distributed algorithms often involve many subtleties due to their complex structure, non-determinism, and low atomicity as well as occurrence of unanti...
Ananda Basu, Borzoo Bonakdarpour, Marius Bozga, Jo...
SAC
2008
ACM
15 years 6 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
DSN
2003
IEEE
15 years 12 months ago
Node Failure Detection and Membership in CANELy
Fault-tolerant distributed systems based on fieldbuses may benefit to a great extent from the availabilityof semantically rich communication services,such as those provided by g...
José Rufino, Paulo Veríssimo, Guilhe...
LICS
2007
IEEE
16 years 28 days ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...
ETFA
2008
IEEE
16 years 1 months ago
A neural network delay compensator for networked control systems
This paper presents a neural network delay compensator to reduce the variable sampling to actuation delay effects in networked control systems The compensator action is based on t...
Ana Antunes, Fernando Morgado Dias, Alexandre Mota