Design and implementation of distributed algorithms often involve many subtleties due to their complex structure, non-determinism, and low atomicity as well as occurrence of unanti...
Ananda Basu, Borzoo Bonakdarpour, Marius Bozga, Jo...
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
Fault-tolerant distributed systems based on fieldbuses may benefit to a great extent from the availabilityof semantically rich communication services,such as those provided by g...
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...
This paper presents a neural network delay compensator to reduce the variable sampling to actuation delay effects in networked control systems The compensator action is based on t...
Ana Antunes, Fernando Morgado Dias, Alexandre Mota