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INFOCOM
2009
IEEE
16 years 1 months ago
Protecting Against Network Infections: A Game Theoretic Perspective
— Security breaches and attacks are critical problems in today’s networking. A key-point is that the security of each host depends not only on the protection strategies it choo...
Jasmina Omic, Ariel Orda, Piet Van Mieghem
ACMACE
2005
ACM
16 years 6 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ATAL
2011
Springer
14 years 6 months ago
Solving Stackelberg games with uncertain observability
Recent applications of game theory in security domains use algorithms to solve a Stackelberg model, in which one player (the leader) first commits to a mixed strategy and then th...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
ISORC
2000
IEEE
15 years 11 months ago
Experimentation in CPU Control with Real-Time Java
This paper describes experiences in using an O.O. language (Java) in designing, prototyping and evaluating a CPU manager. QoS Animator facilitates the execution of object oriented...
Gerasimos Xydas, Jerome Tassel
ICSE
1999
IEEE-ACM
15 years 11 months ago
Information Survivability Control Systems
We address the dependence of critical infrastructures— including electric power, telecommunications, finance and transportation—on vulnerable information systems. Our approach...
Kevin J. Sullivan, John C. Knight, Xing Du, Steve ...