This paper presents a loosely coupled service-composition paradigm. This paradigm employs a distributed data flow that differs markedly from centralized information flow adopted b...
David Liu, Jun Peng, Kincho H. Law, Gio Wiederhold
A key characteristic of today’s high performance computing systems is a physically distributed memory, which makes the efficient management of locality essential for taking adv...
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
— The aim of this paper is to provide a unified language for modeling both control software and physical plants in real time control systems. This is done by embedding the bond ...
Bayesian games can be used to model single-shot decision problems in which agents only possess incomplete information about other agents, and hence are important for multiagent co...
Frans A. Oliehoek, Matthijs T. J. Spaan, Jilles St...