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NETGAMES
2006
ACM
16 years 16 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
SAC
2005
ACM
16 years 4 days ago
Formal modeling and quantitative analysis of KLAIM-based mobile systems
KLAIM is an experimental language designed for modeling and programming distributed systems composed of mobile components where distribution awareness and dynamic system architect...
Rocco De Nicola, Diego Latella, Mieke Massink
PROLAMAT
1998
15 years 8 months ago
Cooperative Information Management for Distributed Production Nodes
Advanced manufacturing environments nowadays involve a number of cooperating heterogeneous nodes, where each node supports a distinct activity, and their joint efforts and informa...
Hamideh Afsarmanesh, Ammar Benabdelkader, Louis O....
ENTCS
2008
153views more  ENTCS 2008»
15 years 6 months ago
Observable Behavior of Dynamic Systems: Component Reasoning for Concurrent Objects
Current object-oriented approaches to distributed programs may be criticized in several respects. First, method calls are generally synchronous, which leads to much waiting in dis...
Johan Dovland, Einar Broch Johnsen, Olaf Owe
PIMRC
2008
IEEE
16 years 29 days ago
Distributed digital locked loops for time/frequency locking in packet-based wireless communication
— In infrastructure-less wireless systems network-wise time and frequency synchronization can be achieved by exchanging mutual synchronization errors among neighboring nodes. Coo...
Umberto Spagnolini, Nicola Varanese, Osvaldo Simeo...