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NETGAMES
2005
ACM
16 years 3 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ICRA
2005
IEEE
121views Robotics» more  ICRA 2005»
16 years 4 days ago
A Running Controller of Humanoid Biped HRP-2LR
— This article explains a control system, which stabilizes running biped robot HRP-2LR. The robot uses prescribed running pattern calculated by resolved momentum control, and a r...
Shuuji Kajita, Takashi Nagasaki, Kenji Kaneko, Kaz...
WSCG
2004
117views more  WSCG 2004»
15 years 8 months ago
A Supply-Chain for Computer-Mediated Communication and Visualization
The paper specifies modular software for synchronous and asynchronous computer-mediated communication and visualization in network-distributed environments. It is new because the ...
Nils Jensen, Ralf Einhorn, Gabriele von Voigt
FTCS
1993
97views more  FTCS 1993»
15 years 7 months ago
Virtually-Synchronous Communication Based on a Weak Failure Suspector
Failure detectors (or, more accurately Failure Suspectors { FS) appear to be a fundamental service upon which to build fault-tolerant, distributed applications. This paper shows t...
André Schiper, Aleta Ricciardi
GLOBECOM
2009
IEEE
16 years 1 months ago
A Distributed Constraint Satisfaction Problem for Virtual Device Composition in Mobile Ad Hoc Networks
— The dynamic composition of systems of networked appliances, or virtual devices, enables users to generate complex strong specific systems. Current prominent MANET-based composi...
Eric Karmouch, Amiya Nayak