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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 6 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
CW
2006
IEEE
16 years 18 days ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
ATAL
2003
Springer
15 years 11 months ago
Multiagent diffusion and distributed optimization
Distributed problem solving by a multiagent system represents a promising approach to solving complex computational problems. However, many multiagent systems require certain degr...
Kwok Ching Tsui, Jiming Liu
PODC
2009
ACM
16 years 7 months ago
Dynamic atomic storage without consensus
This paper deals with the emulation of atomic read/write (R/W) storage in dynamic asynchronous message passing systems. In static settings, it is well known that atomic R/W storag...
Marcos Kawazoe Aguilera, Idit Keidar, Dahlia Malkh...
SASO
2007
IEEE
16 years 25 days ago
Clustering Distributed Energy Resources for Large-Scale Demand Management
Managing demand for electrical energy allows generation facilities to be run more efficiently. Current systems allow for management between large industrial consumers. There is, ...
Elth Ogston, Astrid Zeman, Mikhail Prokopenko, Geo...