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ACMACE
2005
ACM
16 years 3 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
PODC
2009
ACM
16 years 7 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
CDC
2008
IEEE
132views Control Systems» more  CDC 2008»
16 years 1 months ago
A distributed auction algorithm for the assignment problem
— The assignment problem constitutes one of the fundamental problems in the context of linear programming. Besides its theoretical significance, its frequent appearance in the a...
Michael M. Zavlanos, Leonid Spesivtsev, George J. ...
CONCUR
2009
Springer
16 years 1 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
EMSOFT
2007
Springer
16 years 22 days ago
A communication synthesis infrastructure for heterogeneous networked control systems and its application to building automation
In networked control systems the controller of a physicallydistributed plant is implemented as a collection of tightlyinteracting, concurrent processes running on a distributed ex...
Alessandro Pinto, Luca P. Carloni, Alberto L. Sang...