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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
200
Voted
DSN
2009
IEEE
16 years 2 months ago
VNsnap: Taking snapshots of virtual networked environments with minimal downtime
A virtual networked environment (VNE) consists of virtual machines (VMs) connected by a virtual network. It has been adopted to create “virtual infrastructures” for individual...
Ardalan Kangarlou, Patrick Eugster, Dongyan Xu
ICPP
2009
IEEE
16 years 1 months ago
End-to-End Study of Parallel Volume Rendering on the IBM Blue Gene/P
—In addition to their role as simulation engines, modern supercomputers can be harnessed for scientific visualization. Their extensive concurrency, parallel storage systems, and...
Tom Peterka, Hongfeng Yu, Robert B. Ross, Kwan-Liu...
CCGRID
2007
IEEE
16 years 1 months ago
Exploiting Heterogeneity for Collective Data Downloading in Volunteer-based Networks
Abstract— Scientific computing is being increasingly deployed over volunteer-based distributed computing environments consisting of idle resources on donated user machines. A fu...
Jinoh Kim, Abhishek Chandra, Jon B. Weissman
ICPADS
2007
IEEE
16 years 1 months ago
Persistence and communication state transfer in an asynchronous pipe mechanism
Abstract— Emergent wide-area distributed systems like computational grids present opportunities for large scientific applications. On these systems, communication mechanisms hav...
Philip Chan, David Abramson