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VRST
2004
ACM
16 years 16 days ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
COORDINATION
2004
Springer
16 years 16 days ago
On Calculi for Context-Aware Coordination
Abstract. Modern distributed computing demands unprecedented levels of dynamicity and reconfiguration. Mobile computing, peer-to-peer networks, computational grids, multiagent sys...
Pietro Braione, Gian Pietro Picco
179
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EUC
2004
Springer
16 years 15 days ago
Embedded System Design for Network Time Synchronization
Every computer needs a timer mechanism to keep track of current time and also for various accounting purposes such as calculating the time spent by a process in CPU utilization, di...
So-Young Hwang, Dong-Hui Yu, Ki-Joune Li
DISCEX
2003
IEEE
16 years 13 days ago
DynaBone: Dynamic Defense Using Multi-layer Internet Overlays
1 Typically, individual DDOS solutions trade service level for security, resulting in overall decreased service performance. Further, each single DDOS solution presents a target fo...
Joseph D. Touch, Gregory G. Finn, Yu-Shun Wang, La...
PODC
1990
ACM
15 years 11 months ago
Sharing Memory Robustly in Message-Passing Systems
Emulators that translate algorithms from the shared-memory model to two different message-passing models are presented. Both are achieved by implementing a wait-free, atomic, singl...
Hagit Attiya, Amotz Bar-Noy, Danny Dolev