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NETGAMES
2004
ACM
16 years 6 days ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
EVOW
2010
Springer
15 years 12 months ago
Markov Chain Models for Genetic Algorithm Based Topology Control in MANETs
Abstract. We analyze the convergence properties of our force based genetic algorithm(fga) as a decentralized topology control mechanism distributed among software agents. fga guide...
Cem Safak Sahin, Stephen Gundry, Elkin Urrea, M. &...
164
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IPPS
1998
IEEE
15 years 11 months ago
High-Performance External Computations Using User-Controllable I/O
The UPIO (User-controllable Parallel I/O) we proposed xtends the abstraction of a linear file model into an n-dimensional file model, making it possible to control the layout of d...
Jang Sun Lee, Sung Hoon Ko, Sanjay Ranka, Byung Eu...
ATAL
2008
Springer
15 years 8 months ago
AERIAL: hypothetical trajectory planning for multi-UAVs coordination and control
This paper presents a distributed application named AERIAL which allows coordination and control of multiple Unmanned Aerial Vehicles (UAVs) engaged in temporally constrained miss...
Paul-Edouard Marson, Michaël Soulignac, Patri...
CAINE
2001
15 years 8 months ago
Intelligent Network Control Using Object-Oriented Term-Rewriting
In this paper, we describe the theoretical framework that allows us to use of the expert system shell CLIPS to define the network model in the Distribution Management System (DMS)...
Adam Steele