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NETGAMES
2005
ACM
16 years 13 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
208
Voted
AIMS
2008
Springer
15 years 9 months ago
Entwined Influences of Users' Behaviour and QoS: A Multi-model Approach
In distributed, dynamic networks and applications, such as Peer-to-Peer (P2P), users'behaviour and quality of service/quality of experiment1 are known to influence each other....
Julien Siebert, Vincent Chevrier, Laurent Ciarlett...
DEBS
2008
ACM
15 years 8 months ago
Extending Siena to support more expressive and flexible subscriptions
This paper defines and discusses the implementation of two novel extensions to the Siena Content-based Network (CBN) to extend it to become a Knowledge-based Network (KBN) thereby...
John Keeney, Dominik Roblek, Dominic Jones, David ...
168
Voted
DEBS
2008
ACM
15 years 8 months ago
An adaptive approach for ensuring reliability in event based middleware
In this effort we tackle the important issue of providing Quality of Service (QoS) guarantees to subscribers, when routing event notifications in a publish-subscribe domain. In ...
Shruti P. Mahambre, Umesh Bellur
CLUSTER
2004
IEEE
15 years 10 months ago
An efficient end-host architecture for cluster communication
Cluster computing environments built from commodity hardware have provided a cost-effective solution for many scientific and high-performance applications. Likewise, middleware te...
Xin Qi, Gabriel Parmer, Richard West
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