We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
In distributed, dynamic networks and applications, such as Peer-to-Peer (P2P), users'behaviour and quality of service/quality of experiment1 are known to influence each other....
Julien Siebert, Vincent Chevrier, Laurent Ciarlett...
This paper defines and discusses the implementation of two novel extensions to the Siena Content-based Network (CBN) to extend it to become a Knowledge-based Network (KBN) thereby...
John Keeney, Dominik Roblek, Dominic Jones, David ...
In this effort we tackle the important issue of providing Quality of Service (QoS) guarantees to subscribers, when routing event notifications in a publish-subscribe domain. In ...
Cluster computing environments built from commodity hardware have provided a cost-effective solution for many scientific and high-performance applications. Likewise, middleware te...