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ISCAS
2006
IEEE
112views Hardware» more  ISCAS 2006»
15 years 12 months ago
Silicon neurons that inhibit to synchronize
Abstract—We present a silicon neuron that uses shunting inhibition (conductance-based) with a synaptic rise-time to achieve synchrony. Synaptic rise-time promotes synchrony by de...
John V. Arthur, Kwabena Boahen
135
Voted
SRDS
1999
IEEE
15 years 10 months ago
Fault Injection based on a Partial View of the Global State of a Distributed System
Validating distributed systems is particularly difficult, since failures may occur due to a correlated occurrence of faults in different parts of the system. This paper describes ...
Michel Cukier, Ramesh Chandra, David Henke, Jessic...
155
Voted
DSN
2000
IEEE
15 years 10 months ago
Loki: A State-Driven Fault Injector for Distributed Systems
Distributed applications can fail in subtle ways that depend on the state of multiple parts of a system. This complicates the validation of such systems via fault injection, since...
Ramesh Chandra, Ryan M. Lefever, Michel Cukier, Wi...
143
Voted
SRDS
2000
IEEE
15 years 10 months ago
Dynamic Node Management and Measure Estimation in a State-Driven Fault Injector
Validation of distributed systems using fault injection is difficult because of their inherent complexity, lack of a global clock, and lack of an easily accessible notion of a gl...
Ramesh Chandra, Michel Cukier, Ryan M. Lefever, Wi...
NETGAMES
2004
ACM
15 years 11 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...