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NETGAMES
2006
ACM
16 years 24 days ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
GCC
2003
Springer
16 years 2 days ago
Dominating-Set-Based Searching in Peer-to-Peer Networks
— The peer-to-peer network for sharing information and data through direct exchange has emerged rapidly in recent years. The searching problem is a basic issue that addresses the...
Chunlin Yang, Jie Wu
ECRTS
2007
IEEE
16 years 1 months ago
On Scheduling and Real-Time Capacity of Hexagonal Wireless Sensor Networks
Since wireless ad-hoc networks use shared communication medium, accesses to the medium must be coordinated to avoid packet collisions. Transmission scheduling algorithms allocate ...
Shashi Prabh, Tarek F. Abdelzaher
APVIS
2008
15 years 8 months ago
Interactive Exploration of Remote Isosurfaces with Point-Based Non-Photorealistic Rendering
We present a non-photorealistic rendering technique for interactive exploration of isosurfaces generated from remote volumetric data. Instead of relying on the conventional smooth...
Guangfeng Ji, Han-Wei Shen, Jinzhu Gao
AI
2005
Springer
15 years 6 months ago
Asynchronous backtracking without adding links: a new member in the ABT family
Following the pioneer work of Yokoo and colleagues on the ABT (asynchronous backtracking) algorithm, several ABT-based procedures have been proposed for solving distributed constr...
Christian Bessière, Arnold Maestre, Ismel B...