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NETGAMES
2004
ACM
15 years 12 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBIHOC
2005
ACM
16 years 6 months ago
Power balanced coverage-time optimization for clustered wireless sensor networks
We consider a wireless sensor network in which sensors are grouped into clusters, each with its own cluster head (CH). Each CH collects data from sensors in its cluster and relays...
Tao Shu, Marwan Krunz, Sarma B. K. Vrudhula
SENSYS
2009
ACM
16 years 1 months ago
The case for a network protocol isolation layer
Network protocols are typically designed and tested individually. In practice, however, applications use multiple protocols concurrently. This discrepancy can lead to failures fro...
Jung Il Choi, Maria A. Kazandjieva, Mayank Jain, P...
CIKM
2009
Springer
16 years 1 months ago
Personalized social search based on the user's social network
This work investigates personalized social search based on the user’s social relations – search results are re-ranked according to their relations with individuals in the user...
David Carmel, Naama Zwerdling, Ido Guy, Shila Ofek...
MOBILITY
2009
ACM
16 years 1 months ago
A membership management protocol for mobile P2P networks
MANETs are self-organizing networks composed of mobile wireless nodes with often scarce resources. Distributed applications based on the P2P paradigm are by nature good candidates...
Mohamed Karim Sbai, Emna Salhi, Chadi Barakat
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