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HPDC
2009
IEEE
16 years 1 months ago
Pluggable parallelisation
This paper presents the concept of pluggable parallelisation that allows scientists to develop “sequential like” codes that can take advantage of multi-core, cluster and grid ...
Rui C. Gonçalves, João Luís S...
KBSE
2009
IEEE
16 years 1 months ago
A Framework for State-Space Exploration of Java-Based Actor Programs
—The actor programming model offers a promising model for developing reliable parallel and distributed code. Actors provide flexibility and scalability: local execution may be i...
Steven Lauterburg, Mirco Dotta, Darko Marinov, Gul...
JSSPP
2009
Springer
16 years 1 months ago
Limits of Work-Stealing Scheduling
The number of applications with many parallel cooperating processes is steadily increasing, and developing efficient runtimes for their execution is an important task. Several fram...
Zeljko Vrba, Håvard Espeland, Pål Halv...
IPPS
2008
IEEE
16 years 1 months ago
Qthreads: An API for programming with millions of lightweight threads
Large scale hardware-supported multithreading, an attractive means of increasing computational power, benefits significantly from low per-thread costs. Hardware support for ligh...
Kyle B. Wheeler, Richard C. Murphy, Douglas Thain
MIDDLEWARE
2007
Springer
16 years 23 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira