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PODC
2012
ACM
13 years 9 months ago
Byzantine broadcast in point-to-point networks using local linear coding
The goal of Byzantine Broadcast (BB) is to allow a set of fault-free nodes to agree on information that a source node wants to broadcast to them, in the presence of Byzantine faul...
Guanfeng Liang, Nitin H. Vaidya
NOSSDAV
2004
Springer
16 years 13 hour ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
ENTCS
2007
85views more  ENTCS 2007»
15 years 6 months ago
Proving Approximate Implementations for Probabilistic I/O Automata
In this paper we introduce the notion of approximate implementations for Probabilistic I/O Automata (PIOA) and develop methods for proving such relationships. We employ a task str...
Sayan Mitra, Nancy A. Lynch
IPPS
2003
IEEE
15 years 12 months ago
Simulation of Dynamic Data Replication Strategies in Data Grids
Data Grids provide geographically distributed resources for large-scale data-intensive applications that generate large data sets. However, ensuring efficient access to such huge...
Houda Lamehamedi, Zujun Shentu, Boleslaw K. Szyman...
ICDCS
1996
IEEE
15 years 10 months ago
Scaling Heterogeneous Databases and the Design of Disco
Access to large numbers of data sources introduces new problems for users of heterogeneous distributed databases. End users and application programmers must deal with unavailable ...
Anthony Tomasic, Louiqa Raschid, Patrick Valduriez