Sciweavers

27354 search results - page 5168 / 5471
» Distributed And Parallel Computing
Sort
View
IWCMC
2006
ACM
16 years 17 days ago
A novel broadcast technique for high-density ad hoc networks
Broadcasting in ad hoc networks is required for many routing and other network-layer protocols to request information like routes or locations about destination nodes. Most of the...
Ai Hua Ho, Alexander J. Aved, Kien A. Hua
MM
2006
ACM
143views Multimedia» more  MM 2006»
16 years 17 days ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
NETGAMES
2006
ACM
16 years 17 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SIGMETRICS
2006
ACM
114views Hardware» more  SIGMETRICS 2006»
16 years 17 days ago
On suitability of Euclidean embedding of internet hosts
In this paper, we investigate the suitability of embedding Internet hosts into a Euclidean space given their pairwise distances (as measured by round-trip time). Using the classic...
Sanghwan Lee, Zhi-Li Zhang, Sambit Sahu, Debanjan ...
FOCS
2005
IEEE
16 years 7 days ago
Truthful and Near-Optimal Mechanism Design via Linear Programming
We give a general technique to obtain approximation mechanisms that are truthful in expectation. We show that for packing domains, any α-approximation algorithm that also bounds ...
Ron Lavi, Chaitanya Swamy
« Prev « First page 5168 / 5471 Last » Next »