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ISPD
2003
ACM
132views Hardware» more  ISPD 2003»
16 years 22 hour ago
Architecture and synthesis for multi-cycle communication
For multi-gigahertz designs in nanometer technologies, data transfers on global interconnects take multiple clock cycles. In this paper, we propose a regular distributed register ...
Jason Cong, Yiping Fan, Xun Yang, Zhiru Zhang
NETGAMES
2003
ACM
16 years 21 hour ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
16 years 19 hour ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
ATAL
2003
Springer
16 years 9 hour ago
On optimal outcomes of negotiations over resources
We analyse scenarios in which self-interested agents negotiate with each other in order to agree on deals to exchange resources. We consider two variants of the framework, one whe...
Ulrich Endriss, Nicolas Maudet, Fariba Sadri, Fran...
ATAL
2003
Springer
16 years 9 hour ago
Robust software via agent-based redundancy
This paper describes how multiagent systems can be used to achieve robust software, one of the major goals of software engineering. The paper first positions itself within the sof...
Michael N. Huhns, Vance T. Holderfield, Rosa Laura...
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