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SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
ISCC
2005
IEEE
114views Communications» more  ISCC 2005»
16 years 19 days ago
Localized Broadcast Incremental Power Protocol for Wireless Ad Hoc Networks
— As broadcasting is widely used for miscellaneous maintenance operations in wireless ad hoc networks, where energy is a scarce resource, an efficient broadcasting protocol is o...
François Ingelrest, David Simplot-Ryl
SI3D
2005
ACM
16 years 18 days ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
SIGCSE
2005
ACM
146views Education» more  SIGCSE 2005»
16 years 18 days ago
Using image processing projects to teach CS1 topics
As Computer Science educators, we know that students learn more from projects that are fun and challenging, that seem “real” to them, and that allow them to be creative in des...
Richard Wicentowski, Tia Newhall
ICCSA
2005
Springer
16 years 17 days ago
Reflective Middleware for Location-Aware Application Adaptation
Today mobile computing is pervasively taking over the traditional desktop computing. Mobile devices are characterized by abrupt and unannounced changes in execution context. The ap...
Uzair Ahmad, S. Y. Lee, Mahrin Iqbal, Uzma Nasir, ...
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