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TOG
2008
142views more  TOG 2008»
15 years 7 months ago
Fast animation of turbulence using energy transport and procedural synthesis
We present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. ...
Rahul Narain, Jason Sewall, Mark Carlson, Ming C. ...
TPDS
2008
130views more  TPDS 2008»
15 years 7 months ago
NFS-CD: Write-Enabled Cooperative Caching in NFS
We present the Network File System with Cluster Delegation (NFS-CD), an enhancement to the NFSv4 that reduces server load and increases the scalability of distributed file systems ...
Alexandros Batsakis, Randal C. Burns
CIE
2005
Springer
15 years 7 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
TSP
2008
147views more  TSP 2008»
15 years 7 months ago
Decentralized Activation in Dense Sensor Networks via Global Games
Decentralized activation in wireless sensor networks is investigated for energy-efficient monitoring using the theory of global games. Given a large number of sensors which can ope...
V. Krishnamurthy
TVCG
2008
103views more  TVCG 2008»
15 years 7 months ago
Perceptually Guided Polygon Reduction
The properties of the human visual system are taken into account, along with the geometric aspects of an object, in a new surface remeshing algorithm and a new mesh simplification ...
Lijun Qu, Gary W. Meyer
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