Traditional goal-oriented approaches to building intelligent agents only consider absolute satisfaction of goals. However, in continuous domains there may be many instances in whi...
Auction mechanism design is a subfield of game theory dedicated to manipulating the rules of an auction so as to achieve specific goals. The complexity of the dynamics of auctions...
Jinzhong Niu, Kai Cai, Simon Parsons, Elizabeth Sk...
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
This paper presents an approach for ontology translation in the O3F ontology framework and a concrete implemented agent that translates between ontologies expressed in OWL. In the...
In this paper we present the Electronic Institutions Development Environment (EIDE) to support the engineering of multiagent systems as Electronic Institutions. An electronic inst...