Sciweavers

1549 search results - page 101 / 310
» Distributed Algorithms for Dynamic Survivability of Multiage...
Sort
View
ATAL
2003
Springer
15 years 11 months ago
Towards a motivation-based approach for evaluating goals
Traditional goal-oriented approaches to building intelligent agents only consider absolute satisfaction of goals. However, in continuous domains there may be many instances in whi...
Stephen J. Munroe, Michael Luck, Mark d'Inverno
ATAL
2006
Springer
15 years 10 months ago
Reducing price fluctuation in continuous double auctions through pricing policy and shout improvement
Auction mechanism design is a subfield of game theory dedicated to manipulating the rules of an auction so as to achieve specific goals. The complexity of the dynamics of auctions...
Jinzhong Niu, Kai Cai, Simon Parsons, Elizabeth Sk...
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 7 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
ATAL
2005
Springer
15 years 12 months ago
OWL ontology translation based on the O3F framework
This paper presents an approach for ontology translation in the O3F ontology framework and a concrete implemented agent that translates between ontologies expressed in OWL. In the...
Luís Mota, Luís Miguel Botelho
ATAL
2008
Springer
15 years 8 months ago
Electronic institutions development environment
In this paper we present the Electronic Institutions Development Environment (EIDE) to support the engineering of multiagent systems as Electronic Institutions. An electronic inst...
Marc Esteva, Juan A. Rodríguez-Aguilar, Jos...