Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
ion when we annotate content. This therefore requires us to investigate and model video semantics. Because of the type and volume of data, general-purpose approaches are likely to ...
Abstract Text documents usually embody visually oriented meta-information in the form of complex visual structures, such as tables. The semantics involved in such objects result in...