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VISUALIZATION
2005
IEEE
16 years 9 days ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
201
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VISUALIZATION
2005
IEEE
16 years 9 days ago
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
Ola Nilsson, David E. Breen, Ken Museth
SIGGRAPH
1997
ACM
15 years 11 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
IEEEMM
2002
291views more  IEEEMM 2002»
15 years 6 months ago
Semantic Annotation of Sports Videos
ion when we annotate content. This therefore requires us to investigate and model video semantics. Because of the type and volume of data, general-purpose approaches are likely to ...
Jürgen Assfalg, Marco Bertini, Carlo Colombo,...
UAIS
2010
15 years 1 months ago
Auditory universal accessibility of data tables using naturally derived prosody specification
Abstract Text documents usually embody visually oriented meta-information in the form of complex visual structures, such as tables. The semantics involved in such objects result in...
Dimitris Spiliotopoulos, Gerasimos Xydas, Georgios...