With the limited field of view of human vision, our perception of most scenes is built over time while our eyes are scanning the scene. In the case of static scenes this process c...
Alex Rav-Acha, Yael Pritch, Dani Lischinski, Shmue...
When an occluding object, such as a person, stands between a projector and a display surface, a shadow results. We can compensate by positioning multiple projectors so they produc...
Gene expression data provide information on the location where certain genes are active; in order for this to be useful, such a location must be registered to an anatomical atlas....
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
We present a novel technique for calibrating displaycamera systems from reflections in the user's eyes. Displaycamera systems enable a range of vision applications that need ...