Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
My thesis aims to contribute towards building autonomous agents that are able to understand their surrounding environment through the use of both audio and visual information. To ...
Abstract— This paper considers the problem of learning to recognize different terrains from color imagery in a fully automatic fashion, using the robot’s mechanical sensors as ...
Anelia Angelova, Larry Matthies, Daniel M. Helmick...
Principal ComponentAnalysis (PCA) has been successfully applied to construct linear models of shape, graylevel, and motion. In particular, PCA has been widely used to model the var...