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VVS
1998
IEEE
107views Visualization» more  VVS 1998»
15 years 11 months ago
Edge Preservation in Volume Rendering Using Splatting
: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...
Jian Huang, Roger Crawfis, Don Stredney
197
Voted
KES
1998
Springer
15 years 11 months ago
Insect vision based motion detection
The architectural and circuit design aspects of a mixed analog/digital very large scale integration (VLSI) motion detection chip based on models of the insect visual system are des...
X. T. Nguyen
185
Voted
ICRA
1993
IEEE
131views Robotics» more  ICRA 1993»
15 years 11 months ago
Exploration Strategies for Mobile Robots
The problem of programming a robot t o carry out a systematic exploration of its environment using realistic sensors is considered in this paper. The robot is modelled as a single...
Camillo J. Taylor, David J. Kriegman
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
15 years 10 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman
3DPVT
2006
IEEE
229views Visualization» more  3DPVT 2006»
15 years 10 months ago
Fast and Efficient Dense Variational Stereo on GPU
Thanks to their high performance and programmability, the latest graphics cards can now be used for scientific purpose. They are indeed very efficient parallel Single Instruction ...
Julien Mairal, Renaud Keriven, Alexandre Chariot