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3DPVT
2006
IEEE
259views Visualization» more  3DPVT 2006»
16 years 1 months ago
3D Skeleton-Based Body Pose Recovery
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
Clément Ménier, Edmond Boyer, Bruno ...
ISM
2006
IEEE
187views Multimedia» more  ISM 2006»
16 years 1 months ago
Camera View-Based American Football Video Analysis
We present a top-down statistical modeling approach to explore the semantic structure in the American football video. First, a semantic space is defined where the video semantic ...
Yi Ding, Guoliang Fan
ER
2004
Springer
79views Database» more  ER 2004»
16 years 1 months ago
Multi-phase Process Mining: Building Instance Graphs
Abstract. Deploying process-driven information systems is a time-consuming and error-prone task. Process mining attempts to improve this by automatically generating a process model...
Boudewijn F. van Dongen, Wil M. P. van der Aalst
CGI
2000
IEEE
16 years 1 days ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
16 years 14 min ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao