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CGF
2011
14 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
NAR
2011
208views Computer Vision» more  NAR 2011»
14 years 10 months ago
CaSNP: a database for interrogating copy number alterations of cancer genome from SNP array data
Cancer is known to have abundant copy number alterations (CNAs) that greatly contribute to its pathogenesis and progression. Investigation of CNA regions could potentially help id...
Qingyi Cao, Meng Zhou, Xujun Wang, Clifford A. Mey...
CHI
2009
ACM
16 years 8 months ago
Hand occlusion with tablet-sized direct pen input
We present results from an experiment examining the area occluded by the hand when using a tablet-sized direct pen input device. Our results show that the pen, hand, and forearm c...
Daniel Vogel, Géry Casiez, Liam Keliher, Ma...
CHI
2008
ACM
16 years 8 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta
ICTAI
2009
IEEE
16 years 2 months ago
EBLearn: Open-Source Energy-Based Learning in C++
Energy-based learning (EBL) is a general framework to describe supervised and unsupervised training methods for probabilistic and non-probabilistic factor graphs. An energy-based ...
Pierre Sermanet, Koray Kavukcuoglu, Yann LeCun