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CGA
2008
15 years 7 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
TVCG
2008
121views more  TVCG 2008»
15 years 7 months ago
Multi-Focused Geospatial Analysis Using Probes
Traditional geospatial information visualizations often present views that restrict the user to a single perspective. When zoomed out, local trends and anomalies become suppressed ...
Thomas Butkiewicz, Wenwen Dou, Zachary Wartell, Wi...
ICCV
2007
IEEE
16 years 9 months ago
Using High-Level Visual Information for Color Constancy
We propose to use high-level visual information to improve illuminant estimation. Several illuminant estimation approaches are applied to compute a set of possible illuminants. Fo...
Joost van de Weijer, Cordelia Schmid, Jakob J. Ver...
ECCV
2008
Springer
16 years 9 months ago
Simultaneous Visual Recognition of Manipulation Actions and Manipulated Objects
Abstract. The visual analysis of human manipulation actions is of interest for e.g. human-robot interaction applications where a robot learns how to perform a task by watching a hu...
Danica Kragic, David Martínez Mercado, Hedv...
ICIP
2009
IEEE
16 years 8 months ago
Parallel High Resolution Real-time Visual Hull On Gpu
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that entirely runs in real-time on a single consumer graphics card. The target appli...