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CGF
2008
161views more  CGF 2008»
15 years 7 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
ICDAR
2011
IEEE
14 years 6 months ago
A Novel Approach for Graphics Recognition Based on Galois Lattice and Bag of Words Representation
—This paper presents a new approach for graphical symbols recognition by combining a concept lattice with a bag of words representation. Visual words define the properties of a ...
Amani Boumaiza, Salvatore Tabbone
ECAL
2007
Springer
16 years 1 months ago
Improving Agent Localisation Through Stereotypical Motion
Abstract. When bees and wasps leave the nest to forage, they perform orientation or learning flights. This behaviour includes a number of stereotyped flight manoeuvres mediating ...
Bart Baddeley, Andrew Philippides
INFOVIS
2002
IEEE
16 years 2 days ago
A Hybrid Layout Algorithm for Sub-Quadratic Multidimensional Scaling
Many clustering and layout techniques have been used for structuring and visualising complex data. This paper is inspired by a number of such contemporary techniques and presents ...
Alistair Morrison, Greg Ross, Matthew Chalmers
WSC
2008
15 years 9 months ago
Aggregated 3D-visualization of a distributed simulation experiment of a queuing system
The paper describes an approach for an aggregated animation of a simulation experiment in an interactive 3D environment, visualizing multiple, distributed simulation runs. Althoug...
Wilhelm Dangelmaier, Matthias Fischer, Daniel Hube...