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VISUALIZATION
1998
IEEE
15 years 11 months ago
Comparing LIC and spot noise
Spot noise and line integral convolution (LIC) are two texture synthesis techniques for vector field visualization. In this paper the two techniques are compared. Continuous direc...
Wim C. de Leeuw, Robert van Liere
ICPR
2006
IEEE
16 years 7 months ago
Exact View-Dependent Visual Hulls
The visual hull is widely used to produce three dimensional models from multiple views, due to the reliability of the resulting surface. This paper presents a novel method for eff...
Adrian Hilton, Gregor Miller
SIGGRAPH
2000
ACM
15 years 11 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
IEICET
2008
127views more  IEICET 2008»
15 years 6 months ago
Image and Video Quality Assessment Using LCD: Comparisons with CRT Conditions
In this paper, the impact of display on quality assessment is addressed. Subjective quality assessment experiments have been performed on both LCD and CRT displays. Two sets of st...
Sylvain Tourancheau, Patrick Le Callet, Dominique ...
VC
2010
197views more  VC 2010»
15 years 1 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond