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» Discretization: An Enabling Technique
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SI3D
2006
ACM
16 years 22 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ISPASS
2005
IEEE
16 years 11 days ago
Studying Thermal Management for Graphics-Processor Architectures
We have previously presented Qsilver, a flexible simulation system for graphics architectures. In this paper we describe our extensions to this system, which we use— instrument...
Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke
189
Voted
ITCC
2005
IEEE
16 years 11 days ago
An Energy-Efficient Middleware for Supporting Multimedia Services in Mobile Grid Environments
In this paper, we present techniques for exploiting intermittently available resources in grid infrastructures to support QoS-based multimedia applications on mobile devices. Spec...
Yun Huang, Shivajit Mohapatra, Nalini Venkatasubra...
LCN
2005
IEEE
16 years 10 days ago
A New Scheme for Interconnecting LANs with Label Switching Bridges
Ethernet, which has traditionally been the dominant technology in Local Area Networks, is now facing new challenges due to the fact that networks have scaled and today’s applica...
Thierry K. Feuzeu, Bernard Cousin
VISUALIZATION
2005
IEEE
16 years 10 days ago
Marching Diamonds for Unstructured Meshes
We present a higher-order approach to the extraction of isosurfaces from unstructured meshes. Existing methods use linear interpolation along each mesh edge to find isosurface in...
John C. Anderson, Janine Bennett, Kenneth I. Joy