Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
We have previously presented Qsilver, a flexible simulation system for graphics architectures. In this paper we describe our extensions to this system, which we use— instrument...
Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke
In this paper, we present techniques for exploiting intermittently available resources in grid infrastructures to support QoS-based multimedia applications on mobile devices. Spec...
Ethernet, which has traditionally been the dominant technology in Local Area Networks, is now facing new challenges due to the fact that networks have scaled and today’s applica...
We present a higher-order approach to the extraction of isosurfaces from unstructured meshes. Existing methods use linear interpolation along each mesh edge to find isosurface in...