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COMPGEOM
1998
ACM
15 years 10 months ago
Viewspace Partitioning of Densely Occluded Scenes
Computing the visibility of out-door scenes is often much harder than of in-door scenes. A typical urban scene, for example, is densely occluded, and it is effective to precompute...
Yiorgos Chrysanthou, Daniel Cohen-Or, Eyal Zadicar...
COMPGEOM
1998
ACM
15 years 10 months ago
Constructing Approximate Shortest Path Maps in Three Dimensions
We present a new technique for constructing a data-structure that approximates shortest path maps in IRd . By applying this technique, we get the following two results on approxim...
Sariel Har-Peled
COMPGEOM
1998
ACM
15 years 10 months ago
Rotational Polygon Containment and Minimum Enclosure
An algorithm and a robust floating point implementation is given for rotational polygon containment: given polygons P1,P2,P3,...,Pk and a container polygon C, find rotations and...
Victor Milenkovic
JCDCG
1998
Springer
15 years 10 months ago
Efficient Regular Polygon Dissections
We study the minimum number g(m, n) (respectively, p(m, n)) of pieces needed to dissect a regular m-gon into a regular n-gon of the same area using glass-cuts (respectively, polygo...
Evangelos Kranakis, Danny Krizanc, Jorge Urrutia
155
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COMPGEOM
1997
ACM
15 years 10 months ago
Cylindrical Static and Kinetic Binary Space Partitions
We describe the first known algorithm for efficiently maintaining a Binary Space Partition (BSP) for n continuously moving segments in the plane, whose interiors remain disjoint...
Pankaj K. Agarwal, Leonidas J. Guibas, T. M. Mural...