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ACMACE
2005
ACM
16 years 6 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
IWDC
2005
Springer
210views Communications» more  IWDC 2005»
16 years 4 days ago
Mobile Agent Based Message Communication in Large Ad Hoc Networks Through Co-operative Routing Using Inter-agent Negotiation at
:- The wide availability of mobile devices equipped with wireless communication capabilities together with the technical possibility to form ad hoc networks paves the way for build...
Parama Bhaumik, Somprakash Bandyopadhyay
SCIA
2005
Springer
186views Image Analysis» more  SCIA 2005»
16 years 4 days ago
Building Detection from Mobile Imagery Using Informative SIFT Descriptors
We propose reliable outdoor object detection on mobile phone imagery from off-the-shelf devices. With the goal to provide both robust object detection and reduction of computation...
Gerald Fritz, Christin Seifert, Manish Kumar, Luca...
PADS
2004
ACM
16 years 2 days ago
Detailed OFDM Modeling in Network Simulation of Mobile Ad Hoc Networks
In mobile ad hoc network (MANET) studies, it is imperative to use highly detailed device models as they provide high layer protocols with good prediction of underlying wireless co...
Gavin Yeung, Mineo Takai, Rajive Bagrodia, Alireza...
MSWIM
2003
ACM
15 years 12 months ago
Parallel adaptive mobile web clipping
– Wireless mobile access to the Internet is an indispensable tool for private and corporate users alike; but both industry and academia recognize the need for better service. Imp...
Alex Vrenios