Many non-cooperative settings that could potentially be studied using game theory are characterized by having very large strategy spaces and payoffs that are costly to compute. Be...
Often, we wish to design incentive-compatible algorithms for settings in which the players' private information is drawn from discrete domains (e.g., integer values). Our mai...
We introduce a problem directly inspired by its application to DWDM (dense wavelength division multiplexing) network design. We are given a set of demands to be carried over a netw...
Most of the hard-real-time scheduling theory for multiprocessor systems assumes independent periodic or sporadic tasks. Such a simple task model is not directly applicable to mode...
A novel combination of emergent algorithmic methods, powerful computational platforms and supporting infrastructure is described. These complementary tools and technologies are us...
Faisal N. Abu-Khzam, Michael A. Langston, Pushkar ...