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» Digital gaming as a vehicle for learning
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DIGRA
2005
Springer
15 years 11 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne
FLAIRS
2006
15 years 7 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...
MOBISYS
2004
ACM
16 years 5 months ago
Energy-Efficient Surveillance System Using Wireless Sensor Networks
The focus of surveillance missions is to acquire and verify information about enemy capabilities and positions of hostile targets. Such missions often involve a high element of ri...
Tian He, Sudha Krishnamurthy, John A. Stankovic, T...
CSREASAM
2008
15 years 7 months ago
On Providing Automatic Parental Consent over Information Collection from Children
: Children's privacy has become critical with the increasing use of the Internet for commercial purposes and corresponding increase in requests for information. 65% of childre...
Karthik Channakeshava, Kaigui Bian, Michael S. Hsi...
MIR
2010
ACM
217views Multimedia» more  MIR 2010»
15 years 11 months ago
Feature selection for content-based, time-varying musical emotion regression
In developing automated systems to recognize the emotional content of music, we are faced with a problem spanning two disparate domains: the space of human emotions and the acoust...
Erik M. Schmidt, Douglas Turnbull, Youngmoo E. Kim