We propose that an interactional perspective on how emotion is constructed, shared and experienced, may be a good basis for designing affective interactional systems that do not i...
The architectural design of embedded systems is becoming increasingly idiosyncratic to meet varying constraints regarding energy consumption, code size, and execution time. Tradit...
For many object-oriented systems, it is often useful to have a runtime architecture that shows networks of communicating objects. But it is hard to statically extract runtime obje...
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
: In a component-based development process the selection of components is an activity that takes place over multiple lifecycle phases that span from requirement specifications thro...