Numerous techniques exist to help users automate repetitive tasks; however, none of these methods fully support enduser creation, use, and modification of the learned tasks. We pr...
Aaron Spaulding, Jim Blythe, Will Haines, Melinda ...
In this paper a fast method of selecting a neural network architecture for pattern recognition tasks is presented. We demonstrate that our proposed method of selecting both input ...
The Visual Software Circuit Board (VSCB) platform supports a component based development methodology towards the development of software systems. The circuit board design techniqu...
This paper introduces a new framework for thinking about tangible interfaces in education, with specific focus on problem domains. Manipulatives are physical objects specifically ...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...