This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Data captured from a live cellular network with the real users during their common daily routine help to understand how the users move within the network. Unlike the simulations wi...
Panoramic projections are often defined by the geometric surfaces used to derive the projections' equations (e.g., spherical and cylindrical panoramas). The parameterization o...
The Kahn Process Network (KPN) model is a widely used modelof-computation to specify and map streaming applications onto multiprocessor systems-on-chips. In general, KPNs are difï...
Recently a large amount of research has been devoted to
automatic activity analysis. Typically, activities have been
defined by their motion characteristics and represented by
t...