The use of machine learning tools is gaining popularity in neuroimaging, as it provides a sensitive assessment of the information conveyed by brain images. In particular, finding ...
Vincent Michel, Evelyn Eger, Christine Keribin, Be...
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
This paper provides an extensive analysis of pre-stored streaming media workloads, focusing on the client interactive behavior. We analyze four workloads that fall into three diff...
The described dissertation focuses on social regulation of user behavior within virtual social spaces. A multi-year field study of two fantasy-based game MUDs (multi-user dungeons...
Research in individual differences and in particular, learning and cognitive style, has become a basis to consider learner preferences in a web-based educational context. How lear...