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ICCAD
2005
IEEE
100views Hardware» more  ICCAD 2005»
16 years 3 months ago
Performance-centering optimization for system-level analog design exploration
In this paper we propose a novel analog design optimization methodology to address two key aspects of top-down system-level design: (1) how to optimally compare and select analog ...
Xin Li, Jian Wang, Lawrence T. Pileggi, Tun-Shih C...
AIED
2009
Springer
16 years 1 months ago
Looking Into Collaborative Learning: Design from Macro- and Micro-Script Perspectives
Design of collaborative learning (CL) scenarios is a complex task, but necessary if the goal of the collaboration is learning. Creating well-thought-out CL scenarios requires exper...
Eloy D. Villasclaras-Fernández, Seiji Isota...
IUI
2009
ACM
16 years 3 months ago
Designing user interface adaptation rules with T: XML
The specification of model adaptation and generation rules is a topic of great interest for the user interface development community, since there are more and more approaches supp...
Víctor López-Jaquero, Francisco Mont...
PERVASIVE
2006
Springer
15 years 6 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
BIRTHDAY
2010
Springer
15 years 4 months ago
Designing Benchmarks for P2P Systems
In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming ove...
Max Lehn, Tonio Triebel, Christian Gross, Dominik ...