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ECTEL
2010
Springer
15 years 6 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
AIR
2008
97views more  AIR 2008»
15 years 6 months ago
A design framework for metaheuristics
This paper is concerned with taking an engineering approach towards the application of metaheuristic problem solving methods, i.e. heuristics that aim to solve a wide variety of p...
Colin G. Johnson
ENVSOFT
2008
60views more  ENVSOFT 2008»
15 years 6 months ago
A software tool for designing cost-effective compensation payments for conservation measures
Compensation payments to farmers who apply species-friendly farming activities are a common instrument to reconcile nature conservation with agriculture in Europe. In order to des...
Karin Ulbrich, Martin Drechsler, Frank Wätzol...
CL
2006
Springer
15 years 6 months ago
Co-evolving code and design with intensional views: A case study
Intensional views and relations have been proposed as a way of actively documenting high-level structural regularities in the source code of a software system. By checking conform...
Kim Mens, Andy Kellens, Frédéric Plu...
MTA
2006
122views more  MTA 2006»
15 years 6 months ago
Context-aware design of adaptable multimodal documents
In this paper we present a model and an adaptation architecture for context-aware multimodal documents. A compound virtual document describes the different ways in which multimodal...
Augusto Celentano, Ombretta Gaggi