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FPLAY
2008
15 years 8 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
INFOCOM
2009
IEEE
16 years 1 months ago
LayerP2P: A New Data Scheduling Approach for Layered Streaming in Heterogeneous Networks
—Although layered streaming in heterogeneous peer-to-peer networks has drawn great interest in recent years, there’s still a lack of systematical studies on its data scheduling...
Xin Xiao, Yuanchun Shi, Yuan Gao, Qian Zhang
BMCBI
2010
130views more  BMCBI 2010»
15 years 6 months ago
MLPAinter for MLPA interpretation: an integrated approach for the analysis, visualisation and data management of Multiplex Ligat
Background: Multiplex Ligation-Dependent Probe Amplification (MLPA) is an application that can be used for the detection of multiple chromosomal aberrations in a single experiment...
Ronald van Eijk, Paul H. C. Eilers, Remco Natt&eac...
SPEECH
2008
97views more  SPEECH 2008»
15 years 6 months ago
A new approach for the adaptation of HMMs to reverberation and background noise
Looking at practical application scenarios of speech recognition systems several distortion effects exist that have a major influence on the speech signal and can considerably det...
Hans-Günter Hirsch, Harald Finster
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
16 years 7 days ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham