We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
The process of cooperative problem solving can be divided into four stages. First, finding potential team members, then forming a team followed by constructing a plan for that tea...
Frank Dignum, Barbara Dunin-Keplicz, Rineke Verbru...
This paper describes LS/ATN, Living Systems R Adaptive Transportation Networks, an agent-based solution we have developed to solve transportation problems in the charter business ...
In this paper, we extend the traditional formalization of a Distributed Constraint Satisfaction Problems (DisCSP) to a Quantified DisCSP. A Quantified DisCSP includes several unive...
In this paper, we describe a software system that generates unique musical compositions in realtime, created by four autonomous multi-agents. Given no explicit musical data, agent...