This chapter presents a generic internal reward system that drives an agent to increase the complexity of its behavior. This reward system does not reinforce a predefined task. It...
Although dialogue systems have been an area of research for decades, finding accurate ways of evaluating different systems is still a very active subfield since many leading metho...
certain kinds of abstraction that modern operating systems generally include and seek a design that maps directly onto the features that modern hardware implementations provide; ve...
This paper discusses the adaptation of the Scene of Crime Information System developed within an EPSRC-funded project, to the collection of data within the ImageCLEF track of the ...
This chapter provides a brief survey of argumentation in multi-agent systems. It is not only brief, but rather idiosyncratic, and focuses on the areas of research that most interes...