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HUC
2005
Springer
16 years 11 days ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
194
Voted
ICMI
2005
Springer
143views Biometrics» more  ICMI 2005»
16 years 11 days ago
A look under the hood: design and development of the first SmartWeb system demonstrator
Experience shows that decisions in the early phases of the development of a multimodal system prevail throughout the life-cycle of a project. The distributed architecture and the ...
Norbert Reithinger, Simon Bergweiler, Ralf Engel, ...
MLMI
2005
Springer
16 years 10 days ago
The Development of the AMI System for the Transcription of Speech in Meetings
The automatic processing of speech collected in conference style meetings has attracted considerable interest with several large scale projects devoted to this area. This paper des...
Thomas Hain, Lukas Burget, John Dines, Iain McCowa...
187
Voted
UML
2005
Springer
16 years 10 days ago
Lessons Learned from Developing a Dynamic OCL Constraint Enforcement Tool for Java
Analysis and design by contract allows the definition of a formal agreement between a class and its clients, expressing each party’s rights and obligations. Contracts written in ...
Wojciech J. Dzidek, Lionel C. Briand, Yvan Labiche
168
Voted
CSCW
2004
ACM
16 years 9 days ago
Collaborating around collections: informing the continued development of photoware
This paper explores the embodied interactional ways in which people naturally collaborate around and share collections of photographs. We employ ethnographic studies of paper-base...
Andy Crabtree, Tom Rodden, John A. Mariani